Rise of the Ronin Interactive Maps

The Rise of the Ronin Map brings all major regions together in one connected view, covering Yokohama, Edo, and Kyoto. Each city plays a different role in progression, but systems, collectibles, enemies, and missions flow between them. Treating these regions as one world makes exploration smoother and late-game cleanup far less painful.
Rise of the Ronin blends open-area exploration with structured missions. Cities feel dense and layered rather than huge, which means route planning actually matters. Cats, banners, fugitives, and missions often overlap, and knowing where they cluster helps you clear objectives efficiently instead of bouncing between districts.
Maps Covered
This all-in-one map includes:
- Yokohama – early exploration hub with dense collectibles and side content
- Edo – large mission-heavy city with higher enemy density and progression systems
- Kyoto – tighter layout with focused missions, fugitives, and late-game cleanup
All three regions share core systems, so progress in one directly supports the others.
How to Use the Map
- Collectibles include Cats, Photographs, Treasure Chests, and region-specific items
- Enemies include Fugitives, Special Enemies, and Public Order encounters
- Locations include Landmarks, Shrines, Veiled Edge Banners, Bases, Longhouses, and Cave Entrances
- Loot includes Storehouses and Rusty Keys
- Missions include Main Missions, Prologue content, Grass Roots Missions, Chance Encounters, Bond Missions, and Scenes of Interest
- Services include Apothecaries, Blacksmiths, Stables, Traders, Black Marketeers, Gambling Dens, Officials, and Photographic Studios
- Training includes Dojos, Firearm training, Gliding, and Horseback Archery
What the Map Can Do
Plan clean city routes
Each city rewards deliberate movement. Veiled Edge Banners act as natural anchors, pulling nearby activities, enemies, and collectibles into tight loops. Shrines and bases give you consistent reset points, while landmarks help you keep your bearings as districts blur together.
Seeing all banners, fugitives, and missions together makes it easier to clear neighborhoods in one pass instead of revisiting the same streets repeatedly.
Balance combat, progression, and exploration
Public Order encounters and fugitives shape difficulty. They often sit near mission routes or valuable loot, which creates natural risk-reward decisions. Special Enemies stand out as spikes that test builds and preparation.
Collectibles like Cats and Photographs encourage slower exploration, while Treasure Chests and Storehouses tie directly into gear progression. Having all of this visible lets you balance combat and exploration instead of leaning too hard into one.
Track missions and character growth
Main Missions push the story forward, but most character growth comes from Bond Missions, Chance Encounters, and Grass Roots Missions. These often overlap geographically, especially in Edo and Kyoto.
Scenes of Interest and Technology Development points quietly reinforce progression and lore. With everything visible across all cities, it’s much easier to keep track of unfinished threads and avoid missing content tied to specific characters or regions.

Make late-game cleanup manageable
Late cleanup is where the map really pays off. Instead of guessing where your last cats, fugitives, or banners are hiding, you can focus by category and by city. Maybe you finish all fugitives in Kyoto first, then sweep banners in Edo, then wrap up collectibles in Yokohama.
With all regions treated as one system, completion feels structured instead of exhausting.
Rise of the Ronin Map Overview Table
This table highlights the most important map categories across Yokohama, Edo, and Kyoto, showing what each type represents and how it fits into exploration, combat, and progression.
| Category | Example | Why it matters |
|---|---|---|
| Veiled Edge Banner | District anchor | Efficient route planning |
| Fugitive | Wanted enemy | Combat progression |
| Cat | Collectible | Exploration completion |
| Bond Mission | Character quest | Relationship growth |
| Shrine | Support location | Traversal and recovery |
FAQs
Does this cover the full Rise of the Ronin map
Yes. The map covers Yokohama, Edo, and Kyoto.
Are all collectibles included
Yes. Cats, photographs, treasure chests, and related collectibles appear across all regions.
Does the map include fugitives and public order encounters
Yes. All fugitives, special enemies, and public order events are included.
How should I approach cleanup
Clear one city at a time and focus on a single category like banners, fugitives, or collectibles.
Is this a complete Rise of the Ronin Interactive Map
Yes. Every major system, mission type, and progression path is represented.
Credit: Rise of the Ronin Maps by Wand






