Palworld Where to Find All Fast Travel Locations Across All Maps

If you’re trying to unlock fast travel across the entire world, this guide covers Palworld where to find all Fast Travel locations in one place. The game now spans the main map alongside Sakurajima Island and Feybreak Island, and all three are supported by a single Palworld interactive map that tracks every Fast Travel statue currently available.

Fast Travel points form the backbone of exploration and progression. Each statue you discover permanently expands your movement options while also rewarding a Technology Point. Because these statues are spread across biomes, islands, towers, and sealed realms, they naturally guide exploration without forcing a strict route.

This guide treats all maps as one combined world and focuses only on the Fast Travel locations shown on the Palworld interactive map. That makes it easier to plan exploration, track missing statues, and understand how regions connect as the world opens up.

How To Get Fast Travel Locations in Palworld

  • Fast Travel locations appear as statues placed across all regions
  • Every statue unlocks a permanent travel point
  • Each Fast Travel statue grants 1 Technology Point
  • Locations are tied to major landmarks, towers, and regions
  • Many statues sit near progression gates or boss areas
  • Towers often have both an entrance statue and a tower statue
  • Sealed Realms each include their own Fast Travel point
  • Islands and remote biomes rely heavily on Fast Travel coverage

Locations for All Fast Travel Points in Palworld

Fast Travel statues are distributed with clear intent. Early regions introduce them frequently, while later areas place them more deliberately to support long distance routing and endgame cleanup. Because every statue also awards a Technology Point, finding them all has real progression value beyond convenience.

Core Regions and Early Exploration

Early exploration zones feature a dense spread of Fast Travel statues that encourage movement without overwhelming players. Locations like Plateau of Beginnings, Grassy Behemoth Hills, Small Settlement, and Fort Ruins anchor the early map. These statues tend to sit near natural crossroads, making them ideal starting points when branching into nearby biomes.

As players expand outward, statues such as Natural Bridge, Ancient Ritual Site, Hypocrite Hill, and Cinnamoth Forest reinforce exploration flow. Because these areas connect multiple routes, unlocking them early reduces backtracking later. Coastal and island locations like Small Cove, Beach of Everlasting Summer, and Fisherman’s Point further extend coverage along the edges of the map.

Towers, Factions, and Major Structures

Towers play a major role in Fast Travel coverage. Each faction typically has both a tower entrance statue and a tower statue itself. Examples include PAL Genetic Research Unit Tower Entrance, Tower of the PIDF, PIDF Tower Entrance, Tower of the Free Pal Alliance, and Free Pal Alliance Tower Entrance.

Later regions follow the same pattern with Tower of the Brother of the Eternal Pyre and Eternal Pyre Tower Entrance, as well as Tower of Rayne Syndicate and Rayne Syndicate Tower Entrance. These paired statues make tower regions easy to revisit and help segment the world into manageable zones.

The Arena also functions as a Fast Travel anchor, reinforcing its role as a central activity hub rather than a one off destination.

Unthawable Lake Fast Travel location
Unthawable Lake Fast Travel location

Sealed Realms, Harsh Biomes, and Remote Areas

Sealed Realms consistently include dedicated Fast Travel statues, such as Sealed Realm of the Guardian, Sealed Realm of the Swift, Sealed Realm of the Thunder Dragon, Sealed Realm of the Winged Tyrant, Sealed Realm of the Swordmaster, and Sealed Realm of the Frozen Wings. These locations are spaced to minimize long travel through dangerous terrain.

Harsh biomes rely heavily on Fast Travel to stay accessible. Snow and ice regions include Land of Absolute Zero, Pristine Snow Field, Unthawable Lake, Cold Shore, Snowy Mountain Fork, Ice Wind Island, and Icy Weasel Hill. Volcanic and desert areas use statues like Mount Obsidian Midpoint, Mount Obsidian Anubis Statue, Foot of the Volcano, Deep Sand Dunes, Sand Dunes Entrance, and Duneshelter to support safe routing.

Remote islands and outer regions such as Eastern Wild Island, Marsh Island, Marsh Island Church Ruins, Forgotten Island, Forgotten Island Church Ruins, and the Sea Breeze Archipelago statues ensure full map coverage even far from the mainland.

Palworld Fast Travel Locations Table

Below is a snapshot of the Fast Travel category represented across the Palworld Map.

CategoryLocation TypeReward
Fast TravelStatue Landmark1 Technology Point
Fast TravelTower Entrance1 Technology Point
Fast TravelFaction Tower1 Technology Point
Fast TravelSealed Realm1 Technology Point
Fast TravelIsland or Remote Region1 Technology Point

Palworld Fast Travel FAQs

Where to find Fast Travel statues in Palworld?
Fast Travel statues appear across every major region, island, tower, and sealed realm in Palworld.

Does every Fast Travel statue give a reward?
Yes. Every statue grants 1 Technology Point when unlocked.

Are Fast Travel locations shared across all maps?
Yes. The Palworld interactive map treats the main map, Sakurajima Island, and Feybreak Island as one connected world.

Do towers always have Fast Travel statues?
Most major towers include both an entrance statue and a tower statue.

Is it worth unlocking all Fast Travel points?
Yes. Unlocking them all improves traversal and provides a steady supply of Technology Points.

Credit: Palworld Map by Wand