Palworld Where to Find All Biome Bosses Across All Maps

If you’re looking for Palworld where to find all Biome Bosses, this guide brings every encounter together across the full world. Palworld now spans three connected maps, the main island plus Sakurajima Island and Feybreak Island, all supported by a single Palworld interactive map that tracks boss locations across every region.

This guide uses the Palworld interactive map to cover every Biome Boss currently available, from early progression fights to late game and DLC encounters. Each boss appears as a paired leader and Pal, with a clear weak point that determines how the fight should be approached. Knowing where these bosses sit in the world, and when you’re meant to face them, makes progression smoother and avoids hitting difficulty walls too early.

Rather than treating DLC areas separately, this guide covers all three maps as one combined experience, focusing only on the Biome Bosses shown on the Palworld interactive map and what they mean for exploration, planning, and progression.

How To Find Biome Bosses in Palworld

  • Biome Bosses appear as major progression encounters across all three maps
  • Each boss fight features a paired leader and Pal companion
  • The listed level reflects the intended difficulty for that encounter
  • Every Biome Boss has a clear weak point tied to the human leader
  • Bosses scale from early game to late game across regions
  • DLC bosses extend progression beyond the main world
  • Higher level bosses reward stronger unlocks and challenges
  • All Biome Bosses are unique encounters rather than repeat fights

Locations for All Biome Bosses in Palworld

Biome Bosses form the backbone of Palworld’s structured progression. They act as skill checks while also nudging players toward better gear, stronger Pals, and smarter combat planning. Across the combined world map, these encounters are spread in a way that clearly signals when you’re ready to move forward and when you should come back later.

Early Game Biome Bosses

Early Biome Bosses introduce the system in a controlled way. Zoe & Grizzbolt sit firmly at the start of the experience at Lv. 10, making them the first major test for new players. Because Zoe herself is the weak spot, this fight quietly teaches an important rule that applies to every Biome Boss later on.

This encounter helps players understand positioning, threat management, and the importance of focusing the correct target. As a result, it often becomes a reference point when players struggle with later bosses. The early placement also makes it easy to revisit if you want a confidence boost or missed the lesson the first time.

Lily & Lyleen follow at Lv. 25, marking a clear jump into mid game territory. Lily being the weak spot reinforces the same combat logic but demands better preparation. At this stage, boss encounters stop being brute force fights and start rewarding planning, Pal synergy, and awareness.

Mid Game Biome Bosses

Mid game Biome Bosses push difficulty through tighter encounters and stronger companion Pals. Axel & Orserk arrive at Lv. 40, sitting right at the point where many players begin refining builds rather than experimenting. Axel being the weak spot means players who ignore target priority often struggle more than expected.

Shortly after, Marcus & Faleris appear at Lv. 45, acting as a bridge between mid game and endgame content. Marcus is once again the weak point, but the pressure comes from Faleris controlling space and forcing movement. This fight often highlights weaknesses in defensive planning and stamina management.

Because these bosses sit across different regions, they also encourage exploration beyond familiar territory. Players naturally start planning routes and sequencing fights rather than tackling bosses randomly.

Marcus & Faleris - Palworld boss
Marcus & Faleris – Palworld boss

Late Game and DLC Biome Bosses

Late game Biome Bosses define Palworld’s endgame loop. Victor & Shadowbeak represent a major spike at Lv. 50, and the encounter demands clean execution. Victor being the weak spot sounds simple, but Shadowbeak’s presence forces constant repositioning and awareness.

DLC content extends this structure even further. On Feybreak Island, Jarl of Feybreak introduces a new Biome Boss dynamic. The weak spot shifts to Bjon, reinforcing that leader targeting remains consistent even as difficulty ramps up. This fight often catches players off guard if they rely too heavily on old habits.

At the top end, Saya & Selyne stand as the current pinnacle at Lv. 55. As the Leader of the Moonflowers, Saya anchors one of the toughest encounters available. This boss fight exists firmly in late game territory and rewards players who fully understand Palworld’s combat systems.

Together, these bosses create a clear progression arc across all three maps, encouraging steady advancement rather than rushed encounters.

Palworld Biome Bosses Table

Below is a quick overview of every Biome Boss included across the full Palworld Map.

Biome BossLevelWeak Spot
Zoe & Grizzbolt10Zoe
Lily & Lyleen25Lily
Axel & Orserk40Axel
Marcus & Faleris45Marcus
Victor & Shadowbeak50Victor
Jarl of FeybreakLate gameBjon
Saya & Selyne55Saya

Palworld Biome Boss FAQs

Where to find Biome Bosses in Palworld?
Biome Bosses appear across the main map, Sakurajima Island, and Feybreak Island as major progression encounters.

Does the Palworld Map include all Biome Bosses?
Yes, this guide covers every Biome Boss currently available across all three maps.

Are Biome Bosses tied to progression?
Yes. Boss levels clearly mark early, mid, and late game progression points.

Do all Biome Bosses have a weak spot?
Every Biome Boss has a specific leader that acts as the true weak point.

Which Biome Boss is the highest level in Palworld?
Saya & Selyne currently sit at the top at Lv. 55.

Credit: Palworld Map by Wand