Just Cause 3 Interactive Map

The Just Cause 3 Map for Medici brings together all major challenges, collectibles, settlements and region markers into a single clear overview of the island nation. Because it also functions as a full Just Cause 3 Interactive Map, it shows how activities, jump points, shrines, tapes and region labels are spread across Insula Dracon, Insula Fonte and Insula Striate. Medici is a large, varied world filled with racing events, destruction challenges, ancient tombs, shrines, collectible parts and hundreds of small settlements. With every category visible, the combined map helps players understand where the action is, how to plan exploration routes and which zones still hold undiscovered items. Whether the goal is completion, wingsuit practice, destruction challenges or collectible hunting, this map brings the entire country into one easy reference.
How to Use the Just Cause 3 Medici Maps
- Challenge categories include Air Races, Sea Races, Crash Bomb, Destruction Frenzy, Land Races, Scrapyard Scrambles, Shooting Gallery and Wingsuit challenges.
- Church categories mark all Churches across Medici.
- Collectible categories include Ancient Tombs, Daredevil Jumps, Di Ravello Tapes, Rebel Shrines and Vintage Parts.
- Region markers include Insula Dracon locations (Capite Est, Capite West, Cauda, Corda Dracon, Massos, Petra, Trio), Insula Fonte locations (Aspera, Baia, Feno, Lacos, Lavanda, Plagia, Sirocco Nord, Sirocco Sud, Soros) and Insula Striate locations (Costa Sud, Falco, Grande Pastura, Libeccio, Litore Torto, Maestrale, Montana, Prima, Prospere, Regno, Rocca Blau, Umbra, Val De Mar).
- These categories support exploration, completion, traversal and activity planning.
What the Map Can Do
Regional Coverage Overview
The Just Cause 3 Medici Maps show how challenges and collectibles populate the three major island groups. Insula Dracon contains a mix of coastal and mountain regions, with many settlements and points that support early and mid-game challenges. In contrast, Insula Fonte leans toward farmland, desert edges and quiet valleys, creating spaces ideal for racing events, jumps and collectible hunting. Meanwhile, Insula Striate stands out as the largest and most varied region, filled with busy towns, rugged hills and long shoreline routes that support wingsuit travel and destruction-focused activities. Together, these three regions form a world full of activity clusters that encourage movement across different terrain types.
Collectible distribution provides reasons to explore every corner of Medici. Rebel Shrines appear across rural areas and help players unlock fast travel or collectible rewards. Ancient Tombs show historical markers that highlight Medici’s past. Daredevil Jumps appear on cliffs, mountains, roads and coastlines and reward speed-based traversal. Di Ravello Tapes reveal story fragments tied to Medici’s dictatorship. Vintage Parts appear in strategic spots and support vehicle-based upgrades. Because these items are spread across all regions, they help guide players through areas they might otherwise ignore.
Challenge categories add strong replay potential. Air Races encourage flight practice and often appear near open water or mountain passes. Sea Races use coastal paths and island routes. Crash Bomb challenges reward timing and precision, while Destruction Frenzy events test explosive creativity. Land Races support driving practice across varied terrain. Scrapyard Scrambles and Shooting Gallery challenges focus on target mastery. Wingsuit challenges stretch across long vertical distances and support mastery of traversal.
Enemies, Collectibles and Activity Distribution
Although Just Cause 3 does not use traditional enemy categories like some open worlds, region markers still influence the presence of military forces and the general atmosphere. Insula Dracon often contains harder defenses, while Insula Striate provides larger military bases or outposts. Because the map shows regional segmentation clearly, players can use the region labels to prioritize completion in one area before moving to the next.
Collectibles remain central to the structure of Medici. Ancient Tombs, Rebel Shrines, Vintage Parts and Di Ravello Tapes form long-term collectible routes. Daredevil Jumps provide spectacle and reward exploration. Many jumps appear in scenic spots, encouraging players to revisit mountain roads, coastal cliffs and quiet farmland. Shrines and tombs often sit near villages or hilltops, creating reasons to travel across new paths. Vintage Parts help support vehicle unlocks and appear in diverse zones from islands to mountain footholds.
Challenges create density in specific areas. Destruction Frenzy events appear across cities, outposts and rural locations and reward players who enjoy explosive gameplay. Air Races appear near airports, cliffs and water routes. Sea Races highlight coastal exploration. Wingsuit challenges create paths that flow through valleys, along ridges and beside highway stretches. Scrapyard Scrambles and Shooting Gallery events appear in industrial locations or abandoned spaces and help diversify gameplay.

Exploration Flow, Progression Planning and Completion Value
The Just Cause 3 Interactive Map supports players by showing how to navigate Medici efficiently. Because the three regions differ in shape, scale and route density, the combined map helps players decide how to tackle completion. Some may focus on Insula Dracon first because of its tighter structure and easier navigation. Others may prefer Insula Striate because of its larger challenge count and collectible density. The map helps players plan region-by-region playthroughs and track what remains.
Traversal is a defining part of Just Cause 3. Wingsuit challenges and Daredevil Jumps reward skilled flight and movement. Racing challenges help players practice driving or piloting. Collectibles support slower exploration and create moments of discovery in hidden valleys or coastal corners. Because the valley paths, mountain ridges and shoreline routes differ across the regions, the map helps guide exploration by showing players where each activity lies.
Completionists benefit the most from the unified map. With hundreds of collectibles, dozens of challenges and multiple regional markers, the world can feel overwhelming. The map makes it easier to track shrines, tapes, tombs, parts and jumps without unnecessary backtracking. It also helps players identify patterns in collectible placement, such as shrines on hilltops or tombs near historical structures.
Overall, the map reveals how Medici is built around movement, discovery and action. By showing every category together, it helps players enjoy the world at their own pace while completing everything it offers.
Map Table
Here is a quick overview of several important categories in Just Cause 3.
| Category | Example Item | Type |
|---|---|---|
| Air Race | Flying Challenge | Challenge |
| Rebel Shrine | Shrine Marker | Collectible |
| Ancient Tomb | Historical Site | Collectible |
| Land Race | Driving Challenge | Challenge |
| Di Ravello Tape | Audio Collectible | Collectible |
FAQs
Does this map include all three Medici regions
Yes. Insula Dracon, Insula Fonte and Insula Striate are all included.
Where can I find collectibles
Ancient Tombs, Daredevil Jumps, Di Ravello Tapes, Rebel Shrines and Vintage Parts appear across all regions.
Do all challenge types appear on this map
Yes. Air Races, Sea Races, Wingsuit challenges, Crash Bomb and many others are included.
Are region markers included
Yes. All towns and region labels across all three island groups are shown.
Is this the complete Just Cause 3 Interactive Map
Yes. Every major category across Medici is represented.
Credit: Just Cause 3 Map by Wand






