Far Cry 5 Interactive Maps

The Far Cry 5 Map brings all three regions into one place so you can see how Hope County, Mars and the Vietnam mission zone fit together. Since the map also works as a Far Cry 5 Interactive Map, it gives you a full view of every Cult Outpost, collectible, hunting spot, prepper stash, shop, fishing zone and mission chain spread across the world. Each region has its own feel, and the map makes it a lot easier to plan where you’re heading next instead of zig-zagging across giant stretches of land. And because Far Cry 5 mixes open countryside, chaotic combat areas and quiet pockets of exploration, having everything laid out helps you switch between goals faster without feeling lost or backtracking for no reason.

How to Use the Far Cry 5 Maps

  • Hope County categories include Cult Outposts, Shrines, Silos, Wolf Beacons, all Collectibles, Fishing Areas, Hunting Areas, Prepper Stashes, Main Missions, Clutch Nixon runs, Side Missions, Base Jumps, Character encounters, Easter Eggs, Lore, Magazines, Safes, Specialists, Plants, Locations and every Shop type.
  • Mars categories include Energy Cores, Hurk’s Body Parts, Larry’s Notes, Locations, Clutch Nixon runs and Miscellaneous points.
  • Vietnam categories include Propaganda Speakers, Vietnam Lighters, NVA Camps, AA Guns, NVA Commandeer points, POW locations, Prisoners, Lore and mission-tied Locations.
  • All maps share Collectibles, Missions and Points of Interest, so everything stays consistent across regions.

What the Map Can Do

Regional Coverage Across All Three Zones

Hope County is the biggest region and the one you’ll spend the most time in. Cult Outposts, Silos, Shrines and Wolf Beacons are spread across all three counties, and the map makes it easy to see which pockets still need clearing. Collectibles sit everywhere, especially Perk Magazines, Whiskey Casks, Vinyl Crates and Baseball Cards. Lore drops fill in the world’s atmosphere, and the sheer number of Locations creates a natural loop for exploration. Fishing and Hunting Areas sit in clusters that help you collect skins and food without having to cover huge distances. And Shops, from Boat Shops to Helipads, show you where you can pick up gear or vehicles whenever you need a shortcut.

Mars is much smaller but still packed with useful points. Energy Cores and Hurk’s Body Parts drive almost every key upgrade there, and having them all visible keeps the DLC from turning into a hide-and-seek run. Larry’s Notes fill the gaps and hang around places that feel abandoned or strange. Clutch Nixon challenges make the zone feel like a twisted arena, and seeing all of these markers together helps keep the route clean so you don’t wander too far off track.

Vietnam sits somewhere in between. NVA Camps, AA Guns and POW rescue points shape the structure. Propaganda Speakers highlight pockets of enemy activity, and mission-specific Locations push the story forward. Vietnam Lighters carry the collectible loop through the region, and having them on the map stops you from recleaning the same jungle trails repeatedly. Lore points help fill the quieter sections, and Miscellaneous markers finish out the world.

Together, the three maps form a single connected experience where you can bounce between big open regions, tight mission zones and smaller DLC pockets without losing track of what you’ve done.

Collectibles, Missions and World Flow

The Far Cry 5 Interactive Map makes collectible hunting feel smoother across all regions. Perk Magazines are the big one in Hope County, and you’ll find them in cabins, barns, hidden corners or small mission areas. Baseball Cards, Bobbleheads, Comic Books, Vinyl Crates and Whiskey Casks give extra reasons to explore, and the map helps you chain them together so you’re not running back and forth across an entire county. Prepper Stashes sit in some of the most interesting spots, usually tied to puzzles, water levels, keys or hidden entrances. Having them all marked helps you clear these without wasting time trying to guess which buildings hide one.

Vietnam’s Lighters and Propaganda Speakers take a similar role. They sit in memorable spots, but the map still saves you plenty of searching. Mars does the same with Energy Cores and Body Parts. And since many of these tie into upgrades or mission progress, seeing them all from a bird’s-eye view keeps you from missing key steps.

Missions spread across Hope County help build a natural rhythm. Clutch Nixon runs give fast challenges with big rewards. Main Missions create strong story routes. Side Missions fill out the world and bring you to interesting characters. Specialists appear in set spots and give major advantages once recruited. And Lore or Character points help flesh out the slower parts of the county.

In Vietnam, missions sit in tighter patterns, often pushing you through NVA structures or rescue routes. Mars builds everything around progression and collectible recovery. No matter which region you’re in, the map keeps mission flow tidy.

Perk Magazine - On the back of a pickup truck beside the waterfall
Perk Magazine – On the back of a pickup truck beside the waterfall

Hunting, Fishing, Combat Zones and Resource Planning

Hunting Areas in Hope County help with crafting, upgrades and money. Deer, Cougars, Caribou, Bison and Wolverines sit in logical pockets, while more aggressive animals like Grizzly Bears or American Bears show up in harsher terrain. Fishing Zones add their own loop, giving you Bass, Salmon, Trout and Sturgeon in different waters. These clusters make it easy to farm what you need without guessing where the best spots are.

Combat zones like Cult Outposts, NVA Camps and enemy strongholds push you into more aggressive play. Wolf Beacons, Shrines and Silos add targets that break up long drives. AA Guns, Prisoner rescues and NVA Commandeer missions in Vietnam create focused routes that pair well with stealth or quick hit-and-run fights. Torn across three maps, these activities would be messy, but the map turns them into planned checkpoints.

Safes, Specialists, Shops and prepper loot define your long-term resource flow. Safes offer quick cash. Specialists add major perks. Shops give vehicles or gear when you need shortcuts. And Plants like Lupine, Mustard, Jimson Weed and Prairie Fire fill out crafting needs. Since everything sits on the map in predictable patterns, you can make a clean plan for money, crafting and upgrades without drifting all over the county.

Game Map Table

Here’s a quick look at a few of the categories on the map.

CategoryExample ItemType
Cult OutpostEnemy StrongholdCult Location
Perk MagazineSkill ResourceCollectible
BassFishing SpotFishing Area
Prepper StashHidden CacheMission
Energy CoreUpgrade ItemCollectible (Mars)

FAQs

Does the map include all three regions?
Yep. Hope County, Mars and Vietnam are all covered in one map.

Are all collectibles marked?
They are. Every Perk Magazine, Baseball Card, Lighter, Core, Note and more shows up.

Does it show every Prepper Stash?
Yes, all stash locations are included.

Can I track fishing and hunting spots?
You can. Every fishing zone and animal area is mapped.

Is this the full Far Cry 5 Interactive Map?
It is. Every category across all DLC regions is included.

Credit: Far Cry 5 Maps by Wand