Assassin’s Creed Mirage Interactive Maps

The Assassin’s Creed Mirage Map covers all of Baghdad and tracks the core stuff players actually hunt down: collectibles, gear, viewpoints, contracts, tales, services, and key locations. Mirage keeps things tighter than the recent massive AC worlds, so route planning matters more. When you know where the chests, shards, and contracts sit, you can clear districts cleanly without zigzagging the whole city.
Baghdad mixes dense rooftops with busy street-level alleys, and the map reflects that. Landmarks and viewpoints create natural traversal loops, while collectibles like Dervis’ Artifacts, Enigmas, and Lost Books reward slower exploration and investigation runs. If you like finishing everything, this is the kind of map that turns cleanup from pain into a checklist you can actually enjoy.
How to Use the Baghdad Map
- Collectibles include Dervis’ Artifacts, Enigmas, Gear Chests, Historical Sites, Lost Books, and Mysterious Shards
- Equipment includes Costumes, Daggers, Outfits, Outfit Dyes, Swords, and Talismans
- Locations include the Book Collector, Dervis’ Fence, Hidden Ones’ Bureaus, Landmarks, and Viewpoints
- Missions include Quests, Contracts, Bonus Quests, and Tales of Baghdad
- Services include Blacksmiths, the Cartographer, Stables, Tailors, and Traders
- Other includes Enigma Solutions, Mercenaries, Merchant Groups, Munadi, Musicians, and Miscellaneous points
What the Map Can Do
Build better rooftop routes
Baghdad plays best from above. Viewpoints give you strong anchor points for traversal, and landmarks help you keep your bearings when districts start to blur together. When you plan routes around viewpoints first, you naturally sweep nearby collectibles and contracts while you move, instead of treating them like separate errands.
Hidden Ones’ Bureaus also matter for flow. They sit in spots that work well as reset points, especially when you’re chaining contracts and story objectives across the city.
Make collectibles feel intentional
Mirage uses collectibles to push exploration without bloating the world. Historical Sites reward slow, guided discovery. Gear Chests tie directly into build progression. Dervis’ Artifacts and Mysterious Shards add a focused hunt loop that sits somewhere between stealth and scavenging.
Enigmas are the big one. The map helps you track both the Enigma locations and the Enigma Solutions so you can solve them in a clean loop instead of revisiting areas five times.

Finish missions without losing track
Contracts and Tales of Baghdad fill the gaps between main quests and keep the city busy. Since many of these missions pull you toward merchants, services, or specific landmarks, it helps to see how everything overlaps. That overlap is where Mirage shines.
- sweep Gear Chests and equipment upgrades first
- clear Contracts next for steady progress
- finish Enigmas and Lost Books as your final pass
Map Table
| Category | Example | Why it matters |
|---|---|---|
| Gear Chest | Upgrade loot | Build progression |
| Enigma | Riddle clue | Exploration loop |
| Viewpoint | Sync point | Fast route planning |
| Contract | Side mission | Steady rewards |
| Hidden Ones’ Bureau | Faction hub | Reliable reset point |
FAQs
Does this cover the full Assassin’s Creed Mirage map
Yes. This map covers all of Baghdad.
Does the map include every collectible type
Yes. It includes Dervis’ Artifacts, Enigmas, Gear Chests, Historical Sites, Lost Books, and Mysterious Shards.
Can I track Enigma solutions too
Yes. The map tracks Enigma clues and Enigma Solutions.
What should I prioritize early
Grab viewpoints and gear chests first, then chain contracts while you travel between districts.
Does the map include services and vendors
Yes. It includes blacksmiths, tailors, stables, traders, and the cartographer.
Credit: Assassin’s Creed Mirage Maps by Wand






